Odd Passages -- changelog
Alpha. Systems are still being built; numbers are placeholders.

0.2.2-alpha
- Runs from a bare copy: content is found next to the exe. Bottom right names
  the pack loaded, or says NO PACK in red -- report that if you see it.
- Gate Scion rooms seal every door on entry until the Scion dies. Off in this
  build (scion.gate_seals in packs/base/tunables.json), since nothing can die yet.
- README in the zip.

0.2.1-alpha
- Chests, fountains and the monument stand in their rooms. E to use.
- Locked chests (bar on the lid) take a Shard; open once, stay open.
- Fountains and the monument respond but do nothing yet.
- The exit door leads to the next floor. Floor 1's is locked behind the Prism.
- Prompt at the bottom of the screen for what E would reach.

0.2.0-alpha
- Locked doors refuse without the key: red bar = Prism, purple bar = Shard.
  The key is spent and the door stays open.
- Keys lie on the floor: tall red = Prism, short purple = Shard. Walk onto them.
- Standing in a doorway no longer shows black.

0.1.1-alpha
- Walkable floor, doors, sprint, dodge, fog, pause menu (Escape).

Not built yet: combat, health, mobs, loot, saving, sound, fountain and monument
functions. Every floor is empty of enemies for now.
